
Forum Clone 77777
Do You Even Irony Broew
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Posted - 2014.01.21 20:01:00 -
[1] - Quote
Lucas Kell wrote:Marsha Mallow wrote:Feyd Rautha Harkonnen wrote:Because large fleet fights in EvE online are ultimately a lie? They're not when you consider sharded games can only get several hundred people in per server before splitting instances. For fights you start to have severe latency issues at 50+. Tbh even a relatively modest Eve fight at 250 v250 is an outstanding acheivement, it's just one we now take for granted. TiDi is a massive improvement over fights like Uemon where people couldn't even login and multiple titans died without loading grid, at points with less than 1500 in system. The problem is that players outstrip the mechanisms, expectations and technology CCP has, and that's not altogether their fault in a sandbox where people can determine the consequences of their own actions. That's not really true though. Many MMOs have at least a couple of thousand to a server, sure not all at the same place, but consider that eve operates in 1000ms ticks while most others work in close to real time. Years ago the EVE system was a very impressive system, but nowadays, it's just not up to scratch. This is what happens when you let code decay for 10 years and refuse to refactor core code because it looks too hard to do. Tidi makes fights work, ish, but it also makes them boring as sin. It would be better if they just looked at the actual cause though, rather than working so hard on workarounds.
EVE works in 100ms ticks. There arent any other games that allow as many people to shoot at/fight eachother, at once, like EVE does. Even today, EVE has, by ******* miles, the most people participating in any one fight together. The only other game I remember off the top of my head that tried to market itself with "huge battles" was age of conan, those devs claimed 100 v 100 was possible. It wasnt though, and even if it was, it wouldnt be anything next to a big battle in EVE. It might be going in slowmotion, and people all saying CCP are bad for not having fixed it.. Well, as CCP improve, people throw ever more ships into one fight. So really, its not so much CCPs fault, as it is the players, dont want tidi? Dont go and superpop a system with a bazillion people, gotta wonder how ******** people must be to not get this, its not like its news that throwing so many people into one system will break the node, so why do it? |